1887
Volume 45 Number 6
  • E-ISSN: 1365-2478

Abstract

The recursive nature of rays in blocky models can be exploited to solve some difficult problems in seismic modelling. Each segment of a ray travels from an initial point up to a reflecting interface, where it is split into reflected and transmitted ray segments, which each continue in a similar way. The tree structure that thus emanates is conveniently handled by a recursive scheme. Recursion allows an automatic generation of all phases on a seismogram, together with all information necessary to analyse or select them. By operating recursively with a ray cell, bounded by a pair of vicinal rays in 2D, or a triplet of vicinal rays in 3D, and two successive isochrons, the two‐point ray‐tracing problem is reduced to a simple interpolation. Also, the cellular approach allows for a stable and robust evaluation of dynamic ray quantities without any paraxial tracing, which is cumbersome in blocky models of realistic complexity. Geometric shadows are filled by recursively generated diffractions. The recursive ray tracer has found applications in the fast computation of Green's functions in target‐oriented inversion and in phase identification in VSP.

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2003-10-30
2020-08-11
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  • Article Type: Research Article
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