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Abstract

Summary

I present an algorithm, borrowed from the computer graphics industry, that is able to efficiently and effectively simulate pseudo-realistic topographies and three-dimensional geophysical models. It has been widely exploited in the movie industry for generating artificial landscapes and for simulating the surface of planets. The geophysical

applications are manifold: simulation for testing inversion algorithms, interpolation, and upscaling are only some of the possibilities.

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/content/papers/10.3997/2214-4609.201601160
2016-05-31
2020-04-02
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References

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