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Abstract

Summary

Digitalisation has already transformed the way we do learning for our subsurface technical professionals and offers the potential for fully interactive and individualised learning offerings, with a much lower need for face-to-face events, positively impacting cost-efficiency. Examples of this in Shell are the Digital Geology Project, the Learning Nugget Portal as well as the virtualised Geological Fieldtrips. Future developments are likely to intimately embrace Virtual, Augmented and Mixed Reality techniques, to arrive at fully immersive and more inclusive virtual forms of learning. The best has yet to come.

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/content/papers/10.3997/2214-4609.201801349
2018-06-11
2024-03-28
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References

  1. Kloosterman, H.J.
    [2017]. Digital Geology and the Upstream Business – Using Virtual and Augmented Reality Technologies for Subsurface Capability Building and Collaboration. First Break, 35(6), 67–70
    [Google Scholar]
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