1887

Abstract

Summary

Ghost is unavoidable in marine seismic data acquisition, limiting the bandwidth of useful information and reducing the resolution of imaging results. In the deghosting method, the 3D algorithms can better eliminate the 3D effect compared with the conventional 2D algorithm. However, the 3D algorithm requires dense sampling in the crossline direction, which means greater storage space and computational cost. In this paper, we propose a pseudo-3D deghosting method to get rid of the limitation of dense spatial sampling. We arrange the conventional 2D multi-shot gathers in the form of 3D data cube by time, offset and shot number to achieve simultaneous deghosting for multi-shot gathers; We also introduce a sparse transform based L1 constraint to avoid local minimum. The basic idea of our method is including the information of the common offset gathers (COGs) into the deghosting to improve the inversion accuracy. The proposed method is easy to implemented without any pre-processing, and field example demonstrates the effectiveness of the proposed method.

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/content/papers/10.3997/2214-4609.201901382
2019-06-03
2024-03-29
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References

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